< SYS.ROOT/PROJECT_DATABASE/MURDERFACE_SKATE
FILE_METADATA
NameMURDERFACE_SKATE
Type[FIVEM]
Timeline2024
Status
Stack
  • + Lua
  • + FiveM API
  • + ox_lib
  • + Qbox
CASE_STUDY // MURDERFACE_SKATE

What it is

A skateboarding mod for FiveM that adds physics-based skateboard mechanics to GTA V multiplayer. Charge jumps, ragdoll wipeouts on failed landings, a trick point system, and integration with the server's inventory so the skateboard is an actual item you carry.

Why it matters

Nobody had built a good skateboard system for FiveM. The existing ones were just animations on a prop. This one has actual physics — you can wipe out, and it's funny every time.

How it's built

  • Custom physics layer on top of GTA's native entity system. The skateboard is a prop attached to the player with velocity and rotation calculated per-tick.
  • Charge-jump mechanic — hold space to crouch and build power, release to jump. Height scales with charge time.
  • Ragdoll system triggers on bad landings. The angle between the board's velocity vector and the surface normal determines whether you land clean or eat pavement.
  • Trick detection via rotation tracking during airtime. Tracks flips and spins, awards points, announces tricks to nearby players.
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